3D Redhurst Project
This project was begun in May of 2004, using a basic, simple animation program named Anim8or.
As I worked, it became apparent that while I was going to make crude block buildings for a while, I wanted to do something more later. And so I began working with 3DS Max 6, and reworking the buildings again.
With every iteration of 3DS Max, I’ve updated and re-rendered the scene. With the help of some colleagues, I will be learning Revit, and re-reproducing the buildings as actual architecture.
The progress of this project was halted abruptly in 2007, when Human Head Studios suffered a fire in their offices. The Redhust data files were lost.




