Archive for June, 2012


Today I watched a MokaFive demo.  Its like a VM, but with separate-able profiles, similar to AppV.  It leverages the local hardware for the VM, uses incremental updating for version changes, and has some nice policy features.

[Devil's Advocate=1]

The “trial” is useless.  It’s operated by the MokaFive team, using their environment, which means you don’t get to join a MokaFive VM to an ActiveDirectory domain, and you can’t get AppV installed at that point.  Their Windows 7 image is the trial (see 30-day) edition, so there are more problems with just that hurdle.

The suggestion of using the Adobe Creative Suite is useless, as the great and mighty Adobe states that any time you put a CS product in a virtualized environment, support is then void as this violates the license.

On a different scale, the Autodesk products CAN be used in a VM, however we have learned from that mistake, and a local installation results in a smoother utilization of the software.

Good ideas, some centralized management, but you’re still running a local VM on a local machine.  Unless you use a USB drive deployment for the VMs, there is very limited mobility (“cloud”) in this product.

MokaFive is basically VMware Player/Fusion with a shimmy and a shake.

[Devil's Advocate=0]

Autodesk is shipping light!

Autodesk, the owners of AutoCAD, Revit, and 3DS Max (plus a lot more than I can list here), offer a particular licensing contract with higher education facilities.  The Master Suite (for Education).

Essentially, it’s got the whole works that you could possibly ever play with, sans a couple packages that not many people use, geared heavily towards CAD, 3D modeling, and animation.  It has just about one of everything, in the general usage, utility sense.

Normally, we get this huge folder of disks, between 40-48 of them.

This year?

Autodesk Education Master Suite 2013 Packaging

It's so small!

Yep.  A USB drive.  64gb, with everything.  Somehow, they managed to fit (with compression) 120gb of data.  Solid metal housing, it’s got a nice heft to it, and has a hole drilled into it for a lanyard.

Admins beware though!  Creating deployments may not work directly off the drive!  You may need to copy the data to a local disk, uncompressed, to create your network deployments!


If you’re just now getting here, you’ve probably been in the trenches like myself.  To the right, you’ll find my BattleTag™ ID, which is currently being used for Diablo 3 (hence the D3 logo).

I find that this is odd, however.  Why did they create BattleTags for D3, when they had the groundwork, and most of the job done, in StarCraft 2?  Why not just integrate what they did in SC2 into D3?  It’s roughly the same system, but apparently more enhanced, and gives the option to change your ID later (in case something goes awry).

My only guess would be that the SC2 system is, in its current form, very specific to the platform, and a rewrite would have to happen, and that the RealID™ system is too intrusive (you have to give people the name of your account, which is your email, which makes everything less safe unless you have an authenticator).

You can still access your RealID friends in D3, so that’s not broken.  But any friends in the SC2 system that are not RealID, you’re outa luck.

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