Archive for March, 2011

PostADay/PostAWeek 2011 Epic Fail…

So I haven’t kept up with the PostADay/Week challenge.  I think I’m lucky to have enough focus to post once a month.  But, hey, it all boils down to time management, and I know I need to get a better grip on it.

I just finished the Jumpstart training for VMware Professionals from Microsoft.  It was a sales pitch for their VDI products that lasted 3 days. I know they said they weren’t going to be salesmen, but I hate to say it, they were pushing hard.

Ah yes, and I’m still going in EVE Online.  I’m a hard-core miner at the moment, sitting pretty in my nice big Hulk and T2 fittings.

Then…we have Minecraft.  I’ve got to take a video of what I’ve done.  I’ve created a semi-private server, with Bukkit, WorldEdit, Permissions, Essentials, and Wormhole X-treme!  It’s an epic world to be in.

‘chivos and You!

I just stumbled upon a comic on DeviantArt that sums up the state of gaming today:

http://www.deviantart.com/?order=11&offset=120&offset=120#/d3bhsjh

Achievements (otherwise known as “’chivos") have become the mainstream, and games no longer ship out without some form of an achievement system, in-side the game, or via a network (Steam, PSN, XBL).

I’ve been playing Borderlands again recently, and I’m hit double-time, with both the in-game and Steam achievement systems.  Even the game I have on my phone, Star Traders, has an internal achievement system.  Why?

So, therefore, I challenge the game developer community to create a game, with either two options: Create a game lacking all forms of achievement systems, OR create a “Un-obtainable” achievement.  Frustrate the hell out of gamers.

Do it, for Fun and Profit!

For Japan…

Peace be with those lost, peace be with those found, and peace be with those still with us.

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